TALES OF LIFE, MURDER, AND MADNESS
Simon Pulman is a New York based lawyer and advisor focusing on tv, film, and interactive, including influencers and e-sports. Simon thinks and writes a great deal about the fast evolving landscape of entertainment and digital content - the present and future of how creators connect with audiences worldwide.
Here are the timestamps for the episode. On some podcast players you should be able to click the timestamp to jump to that time.
(00:00) - Introduction
(03:38) - Simon’s origin story & how gaming has evolved
(12:49) - Early Gaming memories - Atari, Ninja Turtles, and more
(26:15) - The creative starting point
(30:13) - Realities of building IP
(36:05) - Making and evolving beloved franchises like Resident Evil over decades
(47:09) - The shift from storytelling to storymaking
(53:02) - Shared worldbuilding & fan-service including the Metro Universe
(59:13) - Economic responsibilities & partnered ecosystems
(63:37) - Future expectations: the reduction of traditional media
What is an entertainment company in 2021, and why does the answer matter? - essay by venture capitalist Matthew Ball
Follow Simon's writing at www.linkedin.com/in/simonpulman/
Support & connect
Find us at www.project-tempest.net/podcast
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Producer for this podcast is Kearin Armstrong.